First Major Update


Renaming the game from "Floppy Fish" To "Hazardous Pond"! (possibly still not the last change)

For the first Major update of the game, I have added and rewored a lot of systems. 

New Content:

New Playable JellyFish!

A new Playable Jellyfish have been added. Contrary to the other two, this Jelly is not controled with your keyboard but with your mouse! Put your cursor far away from you to accelerate quickly but be carefull as it drain a lot of energy. To recover it, bring back your cursor close to your jellyfish.
New Playable Jelly will be added in the future.

New Food To Collect:

I have Rework The food System to add various properties to the food.
The food sprites still are temporary.

find bellow the different types of food and ther properties, ordered from the most to the least likely spawn chance.

TYPE

SCORE

ENERGY

HEALTH

SPEED
(Boost Strength / Duration)

Basic

1

.5

0

50/1s

Healing

2

.5

1

50/1s

Velocity

1

1

0

250/7.5s

Rare

5

.5

0

50/1s

Legendary

3

10

10

150/5s

UI Rework:

reorganize title ui

changed default font 

change character selection icon

only show pertinent scores when game over (score with same difficulty and jelly) 

Rework title screen and split it in two with a new game option screen

adding collected recap on game over panel

rework loading screen


World Generation:

finishing LiliPads

Rework Borders with procedural shapes and new graphycs

modify backgrounds and floors


Others:

added ennemy particle rings (wip)

adding prefereences saving when quit (volumes, screen, gelly, difficulty)

adding camera shake

adding food particle

smooth score calculation

adding heal and Speed Boost sfx


Bug Fix:

fix in game score display

fixed caustics scale

fix stop game not pausing

fix tentacle detachment position

fix food energy recover (impulse and mouse gelly)

fix unpause not triggered

Fix double damage

Files

HazardousPond_BuildV0.34c.zip 111 MB
Jun 18, 2024

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